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Conduit 2 : ウィキペディア英語版
Conduit 2

|genre = First-person shooter
|modes = Single-player, multiplayer
}}
'' Conduit 2'' is a first-person shooter video game developed by High Voltage Software for the Wii video game console. It is the sequel to ''The Conduit''. The definite article of the original title was dropped during development as the developers considered it "too much of a mouthful".
The game makes use of the Quantum3 engine, a game engine designed by High Voltage Software specifically for the Wii. The engine allows effects such as bump mapping, reflection and refraction, and gloss and detail mapping to be implemented. ''Conduit 2'' supports a wide variety of peripherals such as Wii MotionPlus, Classic Controller, Classic Controller Pro, and the PDP Headbanger Headset.
==Gameplay==

''Conduit 2''s single player mode has had many changes from the first game. Players now have the ability to flip over objects such as tables, bookshelves and soda machines to use as cover, and shoot off enemy armor and helmets to expose weak spots.〔〔 A sprint button has been added to allow players to charge or flee from opponents.〔 Players can ride on vehicles in certain levels and fire weapons from them. At the beginning of levels, players can choose their weapon loadouts, and customize their character's appearance and ability upgrades.〔 The use of iron sights has been implemented, and grenades explode on a timer. Levels are less "corridor-based" in design, with multiple paths to explore. The game's story unfolds during gameplay through triggered scripted sequences instead of through cutscenes as in the first game.〔 Enemy AI has been enhanced; to make them appear more lifelike, enemies have conversations between themselves when they're unaware of the players presence.〔 The enemies can flip and knock over things like tables and filing cabinets for makeshift cover, and enemies blind fire when players aim at them while they're behind cover.〔〔 The enemies possess randomized weapons. The enemy AI behavior also changes depending on which weapon they have. For example, a foe with a shotgun will attempt to run up to the player to shoot him at close range, while a foe with a rifle will hang back and shoot from afar. Enemy behavior also varies depending on which weapon the player is armed with. For example, enemies try to search for players who have cloaked with the ARC Eclipse rifle. Enemies dive out of the way of fragmentation grenades and attempt to suicide bomb the player when stuck with a radiation grenade. Enemies feature randomly selected armour pieces and helmets so that each enemy looks different. ''Conduit 2'' features 23 enemy types, as opposed to the first game which only had 14.〔 While ''Conduit 2'' retains the customizable controls from the first game,〔 the game supports Wii MotionPlus for enhanced precision control and better tracking, though it is not required to play the game.〔(SEGA America Blog | Conduit 2 to Support Wii MotionPlus )〕 In addition, ''Conduit 2'' supports the use of the Classic Controller and Classic Controller Pro.
High Voltage stated that they intended to concentrate more on art and story - both areas which were criticized in ''The Conduit''. ''Conduit 2'' takes place in many locations throughout the world.〔 The game is set in Atlantis〔 in addition to Washington, D.C., Agartha, Siberia,〔 the Amazon, England and China. ''Conduit 2'' features 16 campaign missions at an estimated 6-8 hour length, as opposed to ''The Conduit''s 9 missions at 4–6 hours.〔 The game also features boss battles against large aliens, and 21〔 weapons, with additions such as the "Aegis Device" (known as the vortex cannon prior to the Electronic Entertainment Expo 2010) which catches rounds fired by opponents and then fires the collection of ammunition back at them, or a mobile turret that can be picked up and moved to different parts of a level, and remotely fired from behind cover, as well as the Phase Rifle; which is capable of firing through walls. Some weapons are customizable. Most weapons have a secondary fire mode. Likewise, some weapons from the first game have been retooled to fire differently.〔 Various weapons and devices have returned from the first game with some being improved upon, such as the All-Seeing-Eye or ASE, used to scan objects for use in a wide range of circumstances, such as data logs, force fields, and to discover hidden traps and unlockables.〔〔 While in the first game, the ASE emitted a sound in order to indicate nearby scannable objects, ''Conduit 2'' features a manual sonar like "ping" system which helps indicate to players where scannable objects are hidden.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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